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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

A Camera to always look at and follow the Third Person Controller

Our project uses the Third Person Character Controller Starter Assets, and this package includes mouse-control functionality for the character’s direction, so in this recipe, we’ll create a Camera to move with and look at the third-person character by creating a Cinemachine Virtual Camera that always follows our robot’s PlayerCameraRoot GameObject.

It’s always good to give players choices and control over their gaming experience. In this recipe, we’ll set up a mouse-controllable Cinemachine FreeLook Camera and let the player switch to it.

Getting ready

This recipe builds on the basic scene created in the first recipe of this chapter. So, make a copy of that one to work on in this recipe.

How to do it...

To create a Camera that will always look at and follow the Third Person Controller, perform the following steps:

  1. Open the BasicScene scene.
  2. This...
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