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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

NPC to travel to destination while avoiding obstacles

The introduction of Unity’s NavMeshAgent has greatly simplified the coding for Non-Player Character (NPC) and enemy agent behaviors. In this recipe, we’ll add some wall obstacles (scaled cubes) and a NavMeshSurface so that Unity knows not to try to walk through walls.

We’ll then add a NavMeshAgent component to our NPC GameObject and tell it to head to a stated destination location by intelligently planning and following a path while avoiding the wall obstacles.

When the NavMeshSurface is added, the Scene panel displays the blue-shaded walkable areas, as well as unshaded, non-walkable areas at the edge of the terrain and around each of the two wall objects:

Figure 12.1: Example of an NPC avoiding obstacles

Getting ready

The required SandAlbedo texture terrain can be found in the 12_01 folder.

You will also need to install the AI Navigation package, but first, make sure you are signed...

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