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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating a movable NavMesh Obstacle

Sometimes, we want a moving object to slow down or to prevent an AI NavMeshAgent-controlled character from passing through an area of our game. Or, perhaps we want something such as a door or drawbridge to sometimes permit travel, and not at other times. We can’t “bake” these objects into the NavMesh at design time since we want to change them during runtime.

While computationally more expensive (that is, they slow down your game more than static, non-navigable objects), NavMesh Obstacles are components that can be added to GameObjects, and these components can be enabled and disabled like any other component.

A special property of NavMesh Obstacles is that they can be set to “carve out” areas of the NavMesh, causing NavMeshAgents to then recalculate routes that avoid these carved-out parts of the mesh.

In this recipe, you’ll create a player-controlled red cube that you can move to obstruct an...

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