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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Player control of a 3D GameObject (and limiting movement within a rectangle)

Many of the 3D recipes in this chapter are built on this basic project, which constructs a scene with a textured terrain, a Main Camera, and a red cube that can be moved around by the user with the four directional arrow keys:

Figure 11.5: Basic 3D scene with a player-controlled cube

The bounds of movement of the cube will be constrained using the same technique that we used in the previous 2D recipe.

Getting ready

For this recipe, we have prepared the image you need in a folder named Assets, in the 10_02 folder.

How to do it...

To create a basic 3D cube-controlled game, follow these steps:

  1. Create a new, empty Unity 3D project.
  2. Import the single Terrain Texture named SandAlbedo from the 10_02 provided folder, in the Assets folder.
  3. Create a new terrain by going to GameObject | 3D Object | Terrain.
  4. With this new Terrain GameObject selected in the Hierarchy...
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