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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Moving objects by clicking on them

Sometimes, we want to allow the user to interact with objects through mouse pointer clicks. In this recipe, we will allow the user to move an object in a random direction by clicking on it.

Getting ready

This recipe builds upon the player-controlled 3D cube Unity project that you created at the beginning of this chapter: Player control of a 3D GameObject. So make a copy of that project, open it, and then follow the steps for this recipe.

The result of this recipe should look as follows:

Figure 11.12: A pyramid of cubes falling down after being clicked on

How to do it...

To move objects by clicking on them, follow these steps:

  1. Delete the Cube-player GameObject.
  2. Set the position of Main Camera to (0, 3, -5) and its rotation to (25, 0, 0).
  3. Create a C# script class called ClickMove:
    using UnityEngine;
    [RequireComponent(typeof(Rigidbody))]
    public class ClickMove : MonoBehaviour {
     public float...
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