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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Choosing destinations – respawning to the most recently passed checkpoint

A checkpoint usually represents a certain distance throughout the game (or perhaps a race track) in which an agent (user or NPC) has succeeded in reaching. Reaching (or passing) checkpoints often results in bonus awards, such as extra time, points, ammo, and so on. Also, if a player has multiple lives, then a player will often only be respawned back as far as the most recently passed checkpoint, rather than right to the beginning of the level.

This recipe will demonstrate a simple approach to checkpoints, whereby once the player’s character has passed a checkpoint if they die, they are moved back to the most recently passed checkpoint:

Figure 11.11: The three kill spheres, separated by two checkpoints

In the preceding screenshot, we can see a player-controlled cube on the right. The game area contains three spheres that will kill the player when hit. The game area is divided into...

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