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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Choosing destinations – finding a random spawn point

Many games make use of spawn points and waypoints. This recipe will show you how to choose a random spawn point, and then the instantiation of an object at that chosen point:

Figure 11.8: Sphere randomly spawned at one of the spawn point capsules

As shown in the preceding figure, the sphere has been spawned at one of the four capsule spawn points.

Getting ready

This recipe builds upon the previous recipe. So make a copy of this project, open it, and then follow the steps in the next section.

How to do it...

To find a random spawn point, follow these steps:

  1. In the Scene panel, create a sphere (by navigating to GameObject | 3D Object | Sphere) scaled to as (2, 2, 2) at position (2, 2, 2) and apply the m_red material.
  2. In the Project panel, create a new prefab based on your sphere by dragging the Sphere GameObject from the Hierarchy panel into the Project panel. Rename this new prefab...
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