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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating a message that fades away

Sometimes, we want a message to only be displayed for a certain time, and then fade away and disappear. This recipe will describe the process for displaying a text message and then making it fade away completely after 5 seconds. It could be used for providing instructions or warnings to a player that disappears so as not to take up screen space.

Getting ready

This recipe adapts the previous one (Displaying a digital countdown timer). So, make a copy of the project for that recipe and work on that copy.

How to do it...

To display a text message that fades away, follow these steps:

  1. In the Inspector panel, remove the scripted component, DigitalCountdown, from the Text-clock GameObject.
  2. Select the Text-clock GameObject in the Hierarchy panel. Then, in the Inspector for the TextMeshPro – Text (UI) component, set its Text Input default text to hello world.
  3. Create a C# script class called FadeAway that contains...
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