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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Moving platforms

Now let's refine the adventure further by adding a moving element to the existing scene; specifically, a moving platform object. This platform should move up and then down again on a loop, ping-ponging between extremes. The player will be able to jump onto the platform to hitch a ride, and the object will be constructed as a prefab, allowing it to be reused across scenes. See Figure 6.1 for the result:

Moving platforms

Figure 6.1: Create a moving platform

To start, select the platform texture in the Project panel, making sure that it's specified as a Sprite (2D and UI) texture type in the Object Inspector. The Sprite Mode should be set to Single. Drag and drop the platform texture to the scene and set its Scale to (0.7, 0.5, 1). See Figure 6.2:

Moving platforms

Figure 6.2: Building a moving platform

Next, the platform should be a solid object, the kind of thing with which the player can collide. Remember, the player should be able to stand on the platform. Consequently, a Collider must be added....

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