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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using the Lerp() function to animate an object


We were using the Lerp() method previously, but it is important to know that we can use it in two different ways. This recipe covers both of these uses.

Getting ready

We are going to create this recipe from scratch and we don't need any special assets. You can download the example project and go to the Chapter 10 Miscellaneous\Recipe 02 Using the Lerp function to animate an object directory. Open the Example.unity scene there and play the game. You will see two objects: RedDot and BlueDot (both are children of the Canvas object). The first one uses the standard Lerp() method and interpolates its position from a minimum to a maximum value in time. The second one uses the Lerp() method in a different way and continuously follows the mouse pointer.

RedDot interpolates its position between min and max and BlueDot follows the cursor

How to do it...

To use the Lerp()function for animating objects, follow these steps:

  1. First we need to create some objects...
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