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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Pumpkin eater


If you hail from Cheaty-Pants land, you may have figured out that you can flip over the same card twice. This isn't technically cheating, but when you break the game, you're only cheating yourself. We also have to be careful because a click-happy player might accidentally double-click the first card, and then think that the game is broken when he can't flip over a second card. Let's wrap the FlipCardFaceUp in a conditional statement to prevent this from happening:

function FlipCardFaceUp(card:Card)
{
   card.isFaceUp = true;
   if(aCardsFlipped.IndexOf(card) < 0)
   {
      aCardsFlipped.Add(card);
      // (the rest of the code is omitted)   
   }
} 

What just happened?

This is where we finally get some mileage out of our Generic List class. Generic List has a method called IndexOf that searches itself for an element, and returns the index point of that element.

Take a look at this example (the log's "answers" are commented at the end of each line):

var aShoppingList: List...
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