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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Optimizing performance


In this section we will look at ways in which you can boost the performance of your game as an end-product. Also known as optimization, this process is crucial to do once you have ensured that your game works as expected—ensuring that your player has the best possible experience from your game. Covered here are some of the basics you should be aware of, but you should also understand that Optimization is a broad topic that you will need to dig deeper into once you have more experience with Unity.

Camera Clip Planes and Fog

To add a nicer visual appearance to our island, we will enable fog. In Unity, fog can be enabled very simply and can be used in conjunction with the Camera's Far Clip Plane setting to adjust draw distance, causing objects beyond a certain distance to not be rendered. This will improve performance. By including fog, you will be able to mask the cut-off of rendering distant objects, giving a less clunky feel to exploring the island. This means that we...

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