Building Your Game
As we start on our journey of building mobile games using the Unity game engine, it’s important that you are familiar with the engine itself before we dive into the specifics of building things for mobile platforms. Although there is a chance that you’ve already built a game and want to transition it to mobile, there will also be those of you who haven’t touched Unity before or may not have used it in a long time. This chapter will act as an introduction to newcomers and a refresher for those coming back, and it will provide some best practices for those who are already familiar with Unity. While you may skip this chapter if you’re already familiar with Unity, I think it’s also a good idea to go through the project so that you know the thought processes behind why the project is made in the way that it is, so that you can keep it in mind for your own future titles.
In this chapter, we will build a 3D endless runner game in the same vein as Imangi Studios LLC’s Temple Run series. In our case, we will have a player who will run continuously in a certain direction and dodge the obstacles that are in their way. We can also add additional features to the game easily, as the game will endlessly have new things added to it.
This chapter will be split into several topics. It will contain simple, step-by-step processes for you to follow. Here is an outline of our tasks:
- Setting up the project
- Creating the player
- Moving the player through a C# script
- Improving scripts using attributes and XML comments
- Update function versus FixedUpdate function
- Having the camera follow our player
- Creating a basic tile
- Making the game endless
- Creating obstacles