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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Targeting iOS device builds

If you are targeting your AR apps for iOS devices such as iPhones, you'll need to adjust how you build and transfer your project to such devices:

  1. First, you'll need to set up the Xcode editor with your Apple ID.
  2. Switch the Unity project's Build Platform to iOS.
  3. In the Project Settings Player window, you need to enter your chosen Bundle Identifier (for example, com.your_website_name). 
  4. After clicking Build, you'll see a file ending with the .xcodeproj extension. Unity does not build iOS apps – it builds Xcode projects for your iOS app.
  5. Open this .xcodeproj file to open this project in the Xcode editor.
  1. Select Unity-iPhone in the Xcode project settings and fix any issues.
  2. You'll have to download certificates and a provisioning profile the first time you use Xcode with your Apple ID.
  3. Connect your iOS device (iPhone/iPad) to your computer with a USB cable.
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