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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)
Shader Graphs and Video Players

Two powerful features of Unity are the Video Player API and the Shader Graph tool. Between them, they offer easier and more configurable ways to work with visual content in games. For example, they help with loading and playing videos on different visible objects, and they also provide a comprehensive way for non-shader programmers to construct sophisticated shader transformations using a visual graphing approach. This chapter explores Unity Shader Graphs and Video Player components. 

The Shader Graph tool

Shader Graph is a tool that allows us to visually build shaders by creating and connecting the inputs and output of nodes. 

Some great Shader Graph features include the following:

  • An instant, visual preview of each node in the graph is provided so that you can see how different nodes are contributing to the final Master output...
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