Before we get into the implementation details, I want to introduce the topic of designing three-dimensional UIs and VR experiences. A lot of work has been carried out in these areas over the past few decades, even more so in the past few years.
With consumer VR devices being so readily available and the existence of powerful development tools, such as Unity, it's not surprising that a lot of people are inventing and trying new things, continuously innovating and producing really excellent VR experiences. You are probably one of them. However, the context of today's VR progress cannot be viewed in a vacuum. There is a long history of research and development that feeds into present-day work. The following are some examples:
- The 3D User Interfaces: Theory and Practice (Bowman et al) book, for example, is a classic academic survey of three-dimensional user interaction for consumer, industrial, and scientific applications...