It's always good to give players choices and control in their game experience. In this recipe, we'll set up a mouse-controllable Cinemachine FreeLook camera and let the player switch to it.
Letting the player switch to a Cinemachine FreeLook camera
Getting ready
This recipe adds to the previous one, so make a copy of that project folder and do your work for this recipe with that copy.
How to do it...
To explore Cinemachine, just follow these steps:
- Ensure the Default Blend property of the Cinemachine Brain component in the Main Camera is set to Ease In Out....