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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
Languages
Tools
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Using scripting to play a sequence of videos back-to-back

One of the advantages of scripting is that it allows us to easily work with multiple items through loops and arrays, and so on. In this recipe, we'll work with an array of Video Clip assets and use scripting to play them back-to-back (one starts as soon as the previous clip finishes), illustrating the use of the isPrepared and loopPointReached events to avoid complicated loops and coroutines.

Getting ready

If you need video files in order to follow this recipe, please use the videoTexture.mov file included in the 13_01 folder.

NOTE: The Standalone Installer website provides a good online source of test videos: http://standaloneinstaller.com/blog/big-list-of-sample...
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