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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Implementing an architecture for racing games

Racing games are really interesting to develop, and work on AI for the non-player drivers. They can be simple, or they can get really complex, as a car system really is tied to represent believable physics; however, there are minimum requirements for them to work, and to develop proper intelligent behaviors for non-player agents. In this recipe, we will learn how to create a small architecture for racing games.

Getting ready

We will use the driver profile object that we developed previously, and use this recipe as the cornerstone for the rubber-band system we will develop later.

How...

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