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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Introduction


Three.js has support for many different types of geometries and objects. In this chapter, we'll show you a number of recipes that use the THREE.PointCloud object. With this object, you can create a point cloud where the individual vertices are rendered instead of the complete mesh. You have all kinds of different styling options available for the points, and you can even move the individual points around to create very interesting-looking (and realistic) animations and simulations.

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