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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
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Frank Bruno
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Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

What is a state machine?

We’ve seen how we can use FFs to store values. Up until now, we’ve only used a counter to keep track of pushbutton events or counters to cycle through a seven-segment display to our counter value. What can we use if we have something more complex such as a calculator that needs to track the accumulator or a traffic light controller that cycles through a set series of events? The answer is a state machine. In general, a state machine takes in events and, based on the events, moves through a set of states that can produce one or more outputs.

A state machine can be quite simple or extremely complex. In the previous chapter, we designed a simple circuit to control our seven-segment display. The seven-segment controller contained two counters that cycled a zero through the cathodes and presented the anode data for each digit. We could have written a state machine to handle this; however, it was easier to write it the way we did.

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