Summary
In this chapter, we saw how to create an online quiz game using the Godot Engine 4.0 Network API. We covered the fundamental concepts of online multiplayer game development, including client-server architecture, game synchronization, and player interactions. Using the quiz game, we saw how to feature dynamic loading of questions from a JSON database, and how to display the current players in a quiz match. We created a mechanism to prevent players from answering questions when another player has already provided one, creating a pseudo-turn-based mechanism. Finally, we saw how to manage players’ interactions and communicate the game state to players and how to implement the logic behind both correct and incorrect answers, loading new questions one round after another until there are no more questions to display.
In the next chapter’s projects, we will dive deeper into implementing a turn-based mechanism for our online quiz game. As we saw in this chapter, we...