Technical requirements
As mentioned in Chapter 10, Debugging and Profiling the Network, Part 3, Optimizing the Online Experience, of this book focuses on the final version of the project made in Chapter 9, Creating an Online Adventure Prototype, so it’s fundamental to read, exercise, and implement the concepts presented there. You can get the files necessary to start this chapter at the following link: https://github.com/PacktPublishing/The-Essential-Guide-to-Creating-Multiplayer-Games-with-Godot-4.0/tree/12.prediction-and-interpolation. They contain the progress we’ve made for optimizations in Chapter 11, Optimizing Data Requests.
It’s also necessary that you have read and understood the concepts and tools presented in Chapter 11, Optimizing Data Requests, so that we can continue with the assumption that you already know what they are and how to use them properly.