Introducing lag issues
Addressing lag and unreliable packets involves three techniques – interpolation, prediction, and extrapolation. These techniques smoothen player movements, maintain responsiveness, and anticipate object movements. The Godot Engine’s physics simulation and RPC method are crucial in these techniques, aiding in realistic object movement and data synchronization, despite network issues.
Lag and latency are the archenemies of any online multiplayer game. Lag, often used interchangeably with latency, refers to the delay between a player’s action and its corresponding effect in the game. It’s the momentary pause between pulling the trigger and seeing the enemy fall. Latency, on the other hand, represents the time it takes for data to travel from a player’s device to the game server and back. Together, these factors can disrupt the fluidity of gameplay, leaving players frustrated and disconnected from the virtual world.
Within...