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The Art of Writing Efficient Programs

You're reading from   The Art of Writing Efficient Programs An advanced programmer's guide to efficient hardware utilization and compiler optimizations using C++ examples

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800208117
Length 464 pages
Edition 1st Edition
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (18) Chapters Close

Preface 1. Section 1 – Performance Fundamentals
2. Chapter 1: Introduction to Performance and Concurrency FREE CHAPTER 3. Chapter 2: Performance Measurements 4. Chapter 3: CPU Architecture, Resources, and Performance 5. Chapter 4: Memory Architecture and Performance 6. Chapter 5: Threads, Memory, and Concurrency 7. Section 2 – Advanced Concurrency
8. Chapter 6: Concurrency and Performance 9. Chapter 7: Data Structures for Concurrency 10. Chapter 8: Concurrency in C++ 11. Section 3 – Designing and Coding High-Performance Programs
12. Chapter 9: High-Performance C++ 13. Chapter 10: Compiler Optimizations in C++ 14. Chapter 11: Undefined Behavior and Performance 15. Chapter 12: Design for Performance 16. Assessments 17. Other Books You May Enjoy

What is needed to use concurrency effectively?

Fundamentally, using concurrency to improve performance is very simple: you really need to do just two things. The first one is to have enough work for the concurrent threads and processes to do so they are busy at all times. The second one is to reduce the use of the shared data since, as we have seen in the previous chapter, accessing a shared variable concurrently is very expensive. The rest is just a matter of the implementation.

Unfortunately, the implementation tends to be quite difficult, and the difficulty increases when the desired performance gains are larger and when the hardware becomes more powerful. This is due to Amdahl's Law, which is something every programmer working with concurrency has heard about, but not everyone has understood the full extent of its implications.

The law itself is simple enough. It states that, for a program that has a parallel (scalable) part and a single-threaded part, the maximum possible...

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