Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes
In this chapter, we're going to build an exciting motion graphics scene using mainly Geometry Nodes and some other modifiers. You will learn how to use multiple Math nodes to manipulate attributes, and we're also going to create our own attributes. Additionally, you will learn how to output certain values back into the modifiers panel. This is so you can make adjustments to your creation quickly and easily without going into the Geometry Node Editor. Let's get started.
In this chapter, we'll cover the following main topics:
- Creating a more interesting instance object
- Using an empty object to calculate the proximity between each instance
- Using proximity data to modify any attribute value
- Exposing certain values in the modifier stack by using inputs
- Adding keyframes to animate our scene
- Adding materials to our scene