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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Transforming values with setters and getters


We can define a property with a setter method that transforms the values that will be set as valid values for a related property. The getter method would just need to return the value of the related property to generate a property that will always have valid values even when it is initialized. This way, we can make sure that whenever we require the property value, we will retrieve a valid value.

The following code replaces the previously declared runningSpeedScore property declaration that worked with a property observer, specifically, a didSet method. In this case, the setter transforms the values lower than 0 to 0 and values higher than 50 to 50. The setter stores either the transformed or original value that is in a valid range in the related runningSpeedScoreField property. The getter returns the value of the related runningSpeedScoreField property, that is, the private property that always stores a valid value. We have to replace the previous...

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