Topology on a Hard Surface
Now that we have some experience with retopology on an organic shape like our monkey man, we can look at topology on a hard surface model. Thankfully, it is not too different from our normal modeling with one major exception: normals on hard surface models are far more important.
We are going to use the same techniques on a hard surface as we did on our organic model. We will start by breaking the model into areas of detail. If the model is already made of multiple parts, this can be a good place to start.
In this chapter, we will be exploring the following subjects:
- Normals on a hard surface
- Retopology of the grip of a blaster
- Retopology of the front shielding
- Retopology of the front grip
- Retopology of the barrel
- Retopology of the main body of the blaster