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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Chapter 13. We Have Contact! – Networking Basics

In today's world where everyone and everything is interconnected, playing games with your friends is not a new thing anymore. It has become a standard amongst many groups. Expressions such as "frag" or "camping" became buzzwords amongst gamers. Whether it's a 2-4 player LAN party or a massive multiplayer online game, networking obviously plays a huge role in the gaming circles. Introducing the element of other human players amplifies the content added, on top of making the game's universe seem much more alive and flourishing. In many instances, this sort of phenomenon actually brings people together and provides a very enjoyable experience, as long as it's not lagging. It's about time we harness the essence of multiplayer, and perhaps even propagate the six degrees of separation.

In this chapter, we're going to be covering:

  • Fundamentals of networking applications
  • Utilizing threads...
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