Texturing Your Sculpture with Materials, Polypaint, and UVs
In this chapter, you will explore colors and materials in ZBrush, which will let you take your sculpture to the next level and present it in the best possible way. This will set you up for the next chapter, in which you will create beautiful renders and videos of your demon bust.
In the first section of this chapter, you will learn about two types of ZBrush materials – Standard Materials and MatCap Materials – and understand their strengths and weaknesses so that you can implement them into your workflow accordingly. Furthermore, you will be able to create and save custom materials.
Next, you will learn about Polypaint, ZBrush’s color system, which will enable you to take your sculptures from good to great by giving them a finished look. We will start with some basic color theory tips to help you effectively apply the coloring tools, and then go through a variety of powerful polypainting techniques...