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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Questions

  1. If a mesh modifier works in three dimensions, in how many dimensions does an F-curve modifier work?
  2. For F-curves that will be modified, why does it (occasionally) not matter where we insert our initial keyframes?
  3. The Generator modifier can also generate F-curves using quadratic and cubic polynomial functions. What might these be useful for?
  4. In what cases is pi an important number in F-curve modifiers? Why?
  5. Some modifiers have an Additive option. What does enabling this allow us to do?
  6. What would happen if the Stepped Interpolation modifier in our exercise came before the Generator modifier in the modifier stack?
  7. What happens when you try to animate a property of an F-curve modifier?
  8. Why bother trying to simulate camera shake in an animation when so much modern camera and video software tries to eliminate it from live-action footage?
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