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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Trying Different Wrap Modes

Let's cover an example of seeing different wrap modes in action:

  1. Open the ch07_04_texture-wrapping.html file using your browser:
  1. The cube shown in the preceding screenshot has texture coordinates that range from -1 to 2, which forces the texture wrapping mode to be used for everything but the center tile of the texture.
  2. Experiment with the controls to see the effect that different wrap modes have on the texture.

What just happened?

We experimented with various approaches to texture interpolation and mipmapping techniques, along with interactive examples demonstrating these capabilities.

Now, let's investigate each of the wrap modes and discuss how they function.

CLAMP_TO_EDGE

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