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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Time for Action: Goraud Shading

Let's cover an example where we implement lighting with Goraud shading:

  1. Open the ch03_03_goraud_phong.html file in your browser. You will see something similar to the following screenshot:
  1. The interface looks a little bit more elaborate than the diffuse lighting example. Let's stop here for a moment to explain these widgets:
    • Light Color (light diffuse term): As mentioned at the beginning of this chapter, we can have an example where our light is not white. We have included a color selector widget here for the light color so that you can experiment with different combinations.
    • Light Ambient Term: The light ambient property. In this example, this is a gray value: r = g = b.
    • Light Specular Term: The light specular property. This is a gray value: r = g = b.
    • Translate X,Y,Z: The coordinates that define the light's orientation.
    • Sphere...
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