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Processing 2: Creative Coding Hotshot

You're reading from   Processing 2: Creative Coding Hotshot Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781782166726
Length 266 pages
Edition 1st Edition
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Author (1):
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Nikolaus Gradwohl Nikolaus Gradwohl
Author Profile Icon Nikolaus Gradwohl
Nikolaus Gradwohl
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Toc

Table of Contents (16) Chapters Close

Processing 2: Creative Coding Hotshot
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Romeo and Juliet FREE CHAPTER 2. The Stick Figure Dance Company 3. The Disco Dance Floor 4. Smilie-O-Mat 5. The Smilie-O-Mat Controller 6. Fly to the Moon 7. The Neon Globe 8. Logfile Geo-visualizer 9. From Virtual to Real Index

Mission Briefing


Our current mission is to build a custom controller for the Smilie-O-Mat sketch we wrote in the previous project. We will make use of an Arduino board (an inexpensive board using an AVR microcontroller), a button, and some variable resistors. We will connect the Arduino board to our computer through USB and create a simple protocol for controlling the facial parameters of our smiley.

Why Is It Awesome?

As already mentioned in the introduction, the mouse is a great and versatile input device, but sometimes it's not the best one available. Drawing an image is far more fun with a pressure-sensitive tablet, playing racing games is more fun with a steering wheel and some pedals, and making music is far easier with a keyboard controller, just to name a few examples. Sometimes we need a specialized controller to interact in a faster or more natural way with our data or our processes.

Knowing how to interface sliders, buttons, and knobs with a computer, enables us to optimize our workspace...

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