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Practical Game Design

You're reading from   Practical Game Design A modern and comprehensive guide to video game design

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781803245157
Length 446 pages
Edition 2nd Edition
Concepts
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Authors (2):
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Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
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Toc

Table of Contents (19) Chapters Close

Preface 1. Chapter 1: Introducing the Game Production Process 2. Chapter 2: Preparing a Game Concept FREE CHAPTER 3. Chapter 3: Scoping a Game Project 4. Chapter 4: Creating Design Documentation 5. Chapter 5: Understanding Game Mechanics 6. Chapter 6: Designing Systems and Features 7. Chapter 7: Making Prototypes 8. Chapter 8: Designing Compelling Stories for Games 9. Chapter 9: The Fundamentals of Level Design 10. Chapter 10: Creating Characters 11. Chapter 11: Balancing Your Content and Systems 12. Chapter 12: Building a Great User Interface and User Experience 13. Chapter 13: Making Your Games Accessible 14. Chapter 14: Mastering Games as a Service 15. Chapter 15: Understanding Monetization Techniques 16. Chapter 16: The Final 10% 17. Index 18. Other Books You May Enjoy

Terms of engagement

Before you begin thinking about designing, deploying, and running a live game, you ought to familiarize yourself with a large set of keywords and abbreviations used to describe various parts of the business. At first, these terms may seem a bit unwieldy, yet common language is essential when speaking about increasingly complex and fine-tuned products driven by dozens of people and hundreds of moving parts.

The majority of the list is dedicated to key performance indicators (KPIs). These are the metrics used to evaluate the performance of the game. KPIs often revolve around financial data, marketing performance, as well as the current size, health, and overall trends governing your player base.

We’ll now unpack several key terms and use this as an opportunity to provide additional insight into the challenges of building and running live games.

Basic stats

We’ll start with some of the most critical KPIs that almost every member of the game...

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