Game design roles
Game designers come in all shapes and sizes. We’ve got generalists that work on everything as well as highly specialized craftspeople put in charge of a single area or system. Creative leads, on the other hand, often work on a more conceptual level, maintaining a cohesive vision for a game and shaping it through feedback, with typically little to no hands-on involvement.
There’s no universal distinction, with roles and responsibilities varying between companies and even teams, but game designers can be roughly divided into the following categories:
- Generalists: These include junior and senior game designers, as well as lead designers and creative directors. A generalist will often take care of (or provide feedback on) all areas of game design not already covered by someone else on the team.
- Economy designers/monetization specialists: This is a role very likely to be encountered in the mobile games industry, as nearly all products require...