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Practical Game AI Programming

You're reading from   Practical Game AI Programming Unleash the power of Artificial Intelligence to your game

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787122819
Length 348 pages
Edition 1st Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Summary

This chapter has described possibility and probability maps and we have learned how to let the AI take decisions for itself according to the player actions. Possibility and probability maps is the foundation of an AI character and now we can explore this technique to create new and unique artificial intelligence for our games. In the next chapter, we'll learn how the AI should behave according to the different options that it has on that moment instead of using a possibility map. We want the character to analyze the situation and think about what to do, taking in consideration many factors, such as health, distance, weapon, bullets, and any other relevant factors.

You have been reading a chapter from
Practical Game AI Programming
Published in: Jun 2017
Publisher: Packt
ISBN-13: 9781787122819
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