Summary
In this chapter, we unveiled how stealth games work and how we can recreate that same system so we can use it in our games. We went from a simple approach to a complex one, allowing us to decide what fits better in the game that we are creating, if it relies heavily on stealth or if we simply need a basic system to make our character detect the player by vision or audio awareness. The features that we have learned in this chapter can also be expanded and used in practically any example that we have created before, amplifying the collision detection, the pathfinding, the decisions, animations, and many more features, turning them from functional to realistic.
The way we create games is constantly updating, every game published brings a new or different method to create something, which is only possible if we are willing to experiment and blend everything we know, adjusting our knowledge to achieve the results we want to even if they look extremely complicated. Sometimes it is just...