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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Using stencils in Blender

We will now learn how to use the stencil texture painting feature in Blender. This allows us to add custom decals to our textures. In the following steps, we will use the bullet hole decal as a stencil in Blender, by importing from the bullet hole decal that we just created in GIMP:

  1. In Blender, create a new texture slot and load the bullet hole decal, as shown in Figure 9.36.
Figure 9.36 – Loading the bullet hole decal in Blender

Figure 9.36 – Loading the bullet hole decal in Blender

  1. Next, select the bullet hole decal in the Texture section of the Image Editor toolbar, and set Mapping to Stencil.
Figure 9.37 – Using the bullet hole as a stencil

Figure 9.37 – Using the bullet hole as a stencil

This will load the bullet hole decal in the lower-left corner of the 3D View. We can move this image around by right-clicking on it and dragging it.

Figure 9.38 – The stencil visible in 3D View

Figure 9.38 – The stencil visible in 3D View

If you hold Shift and then click and drag the...

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