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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
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John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating your first purchase function


The first step when integrating purchases is to mark any script that manages purchasing as a purchase listener. This tells the OUYA SDK that it will be handling at least one transaction and needs to be able to access the product list. Perform the following steps to create a function for purchasing:

  1. Add the following lines of code to your class definition to enable it to listen for all IAP activity:

    public class PauseScreen :   MonoBehavior,
                                 OuyaSDK.IPauseListener,
                                 OuyaSDK.IResumeListener,
                                 OuyaSDK.IFetchGamerInfoListener,
                                 OuyaSDK.IGetProductsListener,
                                 OuyaSDK.IPurchaseListener,
                                 OuyaSDK.IGetReceiptsListener
    {
      ...
    }
  2. Add the following extension to your PauseScreen script's Awake function to mark it as a listener for all of the previous events:

    void Awake ()
    {
      OuyaSDK...
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