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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

Chapter 7. Distributed and Physical Computing with Networking and Arduino

Until now, we have created a single openFrameworks project that works on a single computer. In this chapter, we will investigate how to create a distributed project consisting of several programs working together and communicating with each other via networking. Also, we will consider how to use an Arduino board to get data from various electronic inputs, such as potentiometers. In this chapter, we will cover the following topics:

  • Networking in openFrameworks
  • Receiving and sending OSC data in openFrameworks
  • Creating OSC sender for a mobile device using the TouchOSC app
  • Creating OSC senders in Python and Max/MSP
  • Receiving data from an Arduino board

Tip

Along the chapter, we will use networking and Arduino data to adjust just one GUI slider, pinchY. Of course, you can use such data to adjust any other GUI sliders and arbitrary variables of your project.

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