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Modern Python Cookbook

You're reading from   Modern Python Cookbook 130+ updated recipes for modern Python 3.12 with new techniques and tools

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466384
Length 818 pages
Edition 3rd Edition
Languages
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Author (1):
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Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
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Toc

Table of Contents (20) Chapters Close

Preface 1. Chapter 1 Numbers, Strings, and Tuples FREE CHAPTER 2. Chapter 2 Statements and Syntax 3. Chapter 3 Function Definitions 4. Chapter 4 Built-In Data Structures Part 1: Lists and Sets 5. Chapter 5 Built-In Data Structures Part 2: Dictionaries 6. Chapter 6 User Inputs and Outputs 7. Chapter 7 Basics of Classes and Objects 8. Chapter 8 More Advanced Class Design 9. Chapter 9 Functional Programming Features 10. Chapter 10 Working with Type Matching and Annotations 11. Chapter 11 Input/Output, Physical Format, and Logical Layout 12. Chapter 12 Graphics and Visualization with Jupyter Lab 13. Chapter 13 Application Integration: Configuration 14. Chapter 14 Application Integration: Combination 15. Chapter 15 Testing 16. Chapter 16 Dependencies and Virtual Environments 17. Chapter 17 Documentation and Style 18. Other Books You May Enjoy
19. Index

8.2 Separating concerns via multiple inheritance

In the Choosing between inheritance and composition – the ”is-a” question recipe earlier in the chapter, we looked at the idea of defining a Deck class that was a composition of playing card objects. For the purposes of that example, we treated each Card object as simply having rank and suit attributes. This created two small problems:

  • The display for the card always showed a numeric rank. We didn’t see J, Q, or K. Instead we saw 11, 12, and 13. Similarly, an ace was shown as 1 instead of A.

  • Many games like Cribbage assign a point value to each rank. Generally, the face cards have 10 points. The remaining cards have points that match their rank.

Python’s multiple inheritance lets us handle variations in card game rules while keeping a single, essential Card class. Using multiple inheritance lets us separate rules for specific games from generic properties...

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