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Mobile Game Design Essentials

You're reading from   Mobile Game Design Essentials Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849692984
Length 358 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Operating Systems – Mobile and Otherwise FREE CHAPTER 2. The Mobile Indie Team 3. Graphics for Mobile 4. Audio for Mobile 5. Coding Games 6. Mobile Game Controls 7. Interface Design for Mobile Games 8. Mobile Game Engines 9. Prototyping 10. Balancing, Tuning, and Polishing Mobile Games 11. Mobile Game Design 12. Pitching a Mobile Game Index

Lilypads pitch document


The following is a sample pitch document for the fictional game Lilypads. It contains all the sections necessary to produce an effective pitch document.

Concept

Lilypads is a puzzle game for the iPhone, inspired by the games such as Peg Solitaire and Draughts. The player is asked to help a small frog named Grof, to get back to his home. Unfortunately, Grof got lost in the swamp of the endless ponds and now he must go through all of them to exit the swamp and hug his worried parents!

High Concept: Jump, eat, and get out of the pond!

Lilypad is 2D game played from a top-down view. The display shows the game level, represented by the pond Grof must escape from.

Each pond hosts a number of lilypads, scattered according to a given configuration:

To get out of each pond, Grof must clear all lilypads by jumping on them.

Once all the lilypads in the pond have been removed, the player moves to the next pond (game level).

Game levels unlock as the player progresses in the game.

As...

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