Summary
In this chapter, we have focused on using the mouse and keyboard to interact with a graphics application. The basic functions available in Pygame have been explored to assist you in getting up and running with these commands. While not all principal components are required to understand mathematics in graphics, knowing these input methods does make the programs we can create to investigate mathematics more engaging. As you progress through the chapters, you will find that the mouse and keyboard will come in handy to demonstrate various key aspects presented in this book. As we move forward, other ways of using these input devices will be explored.
In the next chapter, the mathematics will step up a gear as we start getting into the fundamental concepts underlying most of the mathematics in graphics and games: vectors.