Preface
Greetings and welcome to Mastering Unity 5.x! This book teaches Unity initially from a beginner's perspective, and then helps you develop that knowledge in a particular way. Specifically, it develops a general, overarching mastery, in which you’ll learn Unity like a seasoned indie developer' capable of turning your hand to pretty much any department and feature set within Unity. The following chapter outline explains, in detail, the full range of features that we’ll explore. However, the central aim of this book is to make you versatile and fully competent with Unity, capable of encountering a problem and solving it in the language of Unity’s feature set. In this book, we’ll concentrate, for the most part, on a practical example; we’ll build a first-person combat game across multiple chapters, which will test your typing skills in more ways than one. So, let’s go!