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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Summary


In this chapter, we first explored different options for digital distribution platforms to host your game. We then addressed a few topics to minimize exploits of your game code, including obfuscating the save game profiles using the Base64Encoder class and minimizing the logging chatter output to standard out. Next, we looked at the final packaging steps for generating an executable JAR and also native launchers, using Packr, to eliminate third-party dependencies for the player. We then looked at an additional layer of security by obfuscating our final package with Proguard. There were some general debugging tips that can be useful during these different steps in the process. Finally, we reviewed some tests used during the development of BludBourne that, hopefully, can be helpful for you during your deployment phases.

This is where the road ends for our journey in the world of BludBourne. We have learned much during our travels together, and I hope that you are armed with some new...

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