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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Debugging tips

Sometimes, when first creating the executable JAR, there will be times when the game will simply not execute. This is typically related to packaging issues; when your game is trying to load resources and they cannot be found. Other times, there may be issues with obfuscation and another rule will need to be added to the proguard.cfg file. The following are a few tips for resolving these issues.

The command line

We will want to run the binary from the command prompt using the following command:

java -jar BludBourne.jar

This allows us to view any stack trace generated when an exception was thrown during execution. I used this debugging method to find an issue with the initial executable JAR created for BludBourne. When running BludBourne from the IDE on Windows, the paths (and files) get resolved correctly because we are searching the project paths on the filesystem, which is case-insensitive. However, when run from the JAR, these same paths (and files) are resolved with case...

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