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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Obfuscating the packaged JAR


Another consideration is the security of your game executable to prevent people, or at the least, make the process more difficult for the player to exploit your game code. A common technique used in the industry is to rename class member variables and class names, or obfuscate the compiled bytecode of the distribution JARs. There is a tool I have used in the past for obfuscating Android-based games, but can also be applied to the desktop version of your game. Proguard (v5.2.1) still seems to be the golden standard because it is configurable, relatively effective, and open source. The main website for Proguard is http://proguard.sourceforge.net/.

The following steps demonstrate how to use Proguard:

  1. Navigate to where the current build distribution JAR, BludBourne.jar, is located.

  2. Rename this JAR to BludBourne_ORIG.jar.

  3. Download the latest Proguard zip file from http://sourceforge.net/projects/proguard/files and unzip the archive.

  4. Navigate into the unzipped archive to...

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