Chapter 5. More About Making the Game
We have learned how to use the Tiled program and design our game level.Now we'll learn how to load our tiled level design within the game using the Advanced TiledMap Loader (ATL) and add collisions using the bump.lua
library by Kikito.
In this chapter, we'll learn how to do the following:
Add collisions to tiles and objects
Load the player and enemy into the game world
Add a gravitational force
We'll also learn a new and quicker method of animating the characters by using the anim8
library.