Who this book is for
This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.
The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.
Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+.
Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.